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- URL : http://www.hotwired.com/wired/3.05/features/eno.html
- Title: WIRED 3.05: "ENO Gossip is Philosophy" by Kevin Kelly
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-
- Gossip is Philosophy
-
- Kevin Kelly talks to the prototypical Renaissance 2.0 artist about why music
- has ceased to be the center of our cultural life, why art doesn't make any
- difference anymore, and why Brian Eno offers no resistance to seduction.
-
- By Kevin Kelly
- -----------------------------------------------------------------------------
-
- If anyone could be said to embody the spirit of the artist in the digital
- age, it's Brian Eno. The 47-year-old holds a degree in fine arts, is the
- father of a genre of pop music (ambient), produces albums for rock stars, and
- regularly exhibits multimedia artwork in tony museums. Underlying Eno's
- worldwide cultural prominence is a spectacularly unusual intelligence. The
- Brits call him Professor Eno: he was recently named Honorary Doctor of
- Technology at the University of Plymouth and appointed Visiting Professor at
- the Royal College of Art in London. Although he shuns the term, Eno is a
- Renaissance man, an artist gracefully hacking the new media of LPs, TVs, PCs,
- CDs, MIDI, photos, and e-mail. He is as comfortable (and brilliant)
- collaborating on albums with David Bowie, U2, or Laurie Anderson as he is
- giving a lecture on perfume (he's an expert), haircuts, or "The Studio as a
- Compositional Tool."
-
- Eno exploits new technology without letting it ensnare him. He knows exactly
- where to hold a tool so that he can forget he has hold of it. This confluence
- (indifference to and intimacy with technology) enables Eno to pioneer so many
- cross-technology arts. As an observer of modern life, his gift is debunking
- the conventional. He applies his irreverence equally to himself and others,
- describing his own 1992 solo album, Nerve Net, as "paella: a
- self-contradictory mess; off-balance, postcool, postroot, uncentered
- where-am-I? music."
-
- Wired executive editor Kevin Kelly interviewed Eno over a period of months
- via face-to-face conversations in California, the phone, and e-mail. Like
- many of Eno's projects, it was remixed, reassembled, and tweaked to make it a
- self-contradictory mess, off-balance, postcool, and very much where-we-are.
-
- Wired: Somewhere along the line, art seemed to lose its significance. No
- offense to you, but who cares about painting?
-
- Eno: I'm acutely aware of being involved in something that ought to be making
- more of a difference than it is. But art has not ceased to affect us; it's
- just that the process we call art is happening elsewhere, in areas that might
- be called by other names. I always think of medieval heraldry: so intensely
- relevant for hundreds of years, and now a total mystery to nearly all of us.
- The traditional sites for art activity seem to be losing their power, while
- new sites for art are becoming powerful. We have been looking for art in the
- wrong places.
-
- Let's say I was to give you a round-trip ticket to the past, when art really
- made a difference. Where would you go?
-
- The intellectual Arab world at its height - somewhere between, say, the
- beginning of the 11th century and the middle of the 13th - would have been
- absolutely amazing to experience.
-
- Why there and then? Why not the Renaissance a little later?
-
- I've never been that thrilled by the Renaissance, to tell you the truth. I
- can imagine the excitement of having been there, but it seems to me that the
- Renaissance had a great deal to do with leaving things out of the picture. It
- was about ignoring part of our psyche - the part that's a bit messy and
- barbarian. There was also a sense of perfectibility, of the possibility of
- certainty - a sense that has become a real albatross to us.
-
- But there are analogies between the height of the Arab world and today. At
- that time, there was a big shift from one type of consciousness to another.
- Old systems decayed and broke up, and, painfully, new ones were born. The
- equilibration between science and alchemy, and philosophy and religion, would
- have been thrilling to behold.
-
- Now, am I allowed to move forward as well, into the future?
-
- It's a different ticket, but I can grant that as well. How far in the future
- do you want to go?
-
- Oh, only about 50 years.
-
- Doesn't that seem like a waste of magic? Fifty years - you might get there
- yourself. You just can't wait, is that the problem?
-
- Yeah, I can't wait. I want to know what happens to Africa.
-
- Africa?
-
- Africa is everything that something like classical music isn't. Classical -
- perhaps I should say "orchestral" - music is so digital, so cut up,
- rhythmically, pitchwise and in terms of the roles of the musicians. It's all
- in little boxes. The reason you get child prodigies in chess, arithmetic, and
- classical composition is that they are all worlds of discontinuous,
- parceled-up possibilities. And the fact that orchestras play the same thing
- over and over bothers me. Classical music is music without Africa. It
- represents old-fashioned hierarchical structures, ranking, all the levels of
- control. Orchestral music represents everything I don't want from the
- Renaissance: extremely slow feedback loops.
-
- If you're a composer writing that kind of music, you don't get to hear what
- your work sounds like for several years. Thus, the orchestral composer is
- open to all the problems and conceits of the architect, liable to be trapped
- in a form that is inherently nonimprovisational, nonempirical. I shouldn't be
- so absurdly doctrinaire, but I have to say that I wouldn't give a rat's ass
- if I never heard another piece of such music. It provides almost nothing
- useful for me.
-
- But what is tremendously exciting to me is the collision of vernacular
- Western music with African music. So much that I love about music comes from
- that collision. African music underlies practically everything I do - even
- ambient, since it arose directly out of wanting to see what happened if you
- "unlocked" the sounds in a piece of music, gave them their freedom, and
- didn't tie them all to the same clock. That kind of free float - these
- peculiar mixtures of independence and interdependence, and the oscillation
- between them - is a characteristic of West African drumming patterns. I want
- to go into the future to see this sensibility I find in African culture, to
- see it freed from the catastrophic situation that Africa's in at the moment.
- I don't know how they're going to get freed from that, but I desperately want
- to see this next stage when African culture begins once again to strongly
- impact ours.
-
- Do you have any guesses about what that reunited culture would look like?
-
- Yes. Do you know what I hate about computers? The problem with computers is
- that there is not enough Africa in them. This is why I can't use them for
- very long. Do you know what a nerd is? A nerd is a human being without enough
- Africa in him or her. I know this sounds sort of inversely racist to say, but
- I think the African connection is so important. You know why music was the
- center of our lives for such a long time? Because it was a way of allowing
- Africa in. In 50 years, it might not be Africa; it might be Brazil. But I
- want so desperately for that sensibility to flood into these other areas,
- like computers.
-
- Whenever I hear a neat dichotomy between the fuzzy logic of Africa versus the
- digital logic of a white tribe, I always find it interesting to triangulate
- and introduce the Asians. Where do the Asians fit into this?
-
- It could be that any strong infusion from another place would help greatly.
- The African one is just the one I understand well. But the Near East can show
- what happens. For instance, harmony is primarily a Western invention. There
- is no equivalent to harmonic interest in Arabic music. In the West, the
- orchestra was invented to play harmonies. But in the Near East, the whole
- orchestra plays the same thing. So Arabs take the orchestra, which was
- basically a machine for making harmony, and make it a machine for making
- texture, which is an Asian preoccupation. It plays one voice, always. But
- it's a voice that can have different and changing textures. So this is a
- perfect example of using a Western tool and linking it with what I think is
- an Asian sensibility, the interest in texture. And, bingo! There you have it,
- this huge texture-making machine, the orchestra.
-
- So, how does one Africanize, or Brazilianize, or otherwise liberate a
- computer? Get mad with it. I ask myself, What is pissing me off about this
- thing? What's pissing me off is that it uses so little of my body. You're
- just sitting there, and it's quite boring. You've got this stupid little
- mouse that requires one hand, and your eyes. That's it. What about the rest
- of you? No African would stand for a computer like that. It's imprisoning.
-
- So, we need to make whole-body computers that get the heart pumping, through
- which we can dance out text and pictures and messages? Why haven't we done
- that yet?
-
- History is changed by people who get pissed off. Only neo-vegetables enjoy
- using computers the way they are at the moment. If you want to make computers
- that really work, create a design team composed only of healthy, active women
- with lots else to do in their lives and give them carte blanche. Do not under
- any circumstances consult anyone who (a) is fascinated by computer games (b)
- tends to describe silly things as "totally cool" (c) has nothing better to do
- except fiddle with these damn things night after night.
-
- What? And give up all those totally cool buttons?!
-
- I've been telling synthesizer manufacturers for years that the issue is not
- increasing the number of internal options. The issue is increasing rapport,
- making a thing that relates to you physically in a better way. Of course the
- easy course is to add options, since absolutely no conceptual rethink is
- required. But the relationship between user and machine might be better
- achieved by reducing options.
-
- If I could give you a black box that could do anything, what would you have
- it do?
-
- I would love to have a box onto which I could offload choice making. A thing
- that makes choices about its outputs, and says to itself, This is a good
- output, reinforce that, or replay it, or feed it back in. I would love to
- have this machine stand for me. I could program this box to be my particular
- taste and interest in things.
-
- Why do you want to do that? You have you.
-
- Yes, I have me. But I want to be able to sell systems for making my music as
- well as selling pieces of music. In the future, you won't buy artists' works;
- you'll buy software that makes original pieces of "their" works, or that
- recreates their way of looking at things. You could buy a Shostakovich box,
- or you could buy a Brahms box. You might want some Shostakovich
- slow-movement-like music to be generated. So then you use that box. Or you
- could buy a Brian Eno box. So then I would need to put in this box a device
- that represents my taste for choosing pieces.
-
- I guess the only thing weirder than hearing your own music being broadcast on
- the radios of strangers is hearing music that you might have written being
- broadcast!
-
- Yes, music that I might have written but didn't!
-
- Will you still like the idea of these surrogate Brian Enos when they start
- generating your best work?
-
- Sure! Naturally, it's a modifiable box, you know. Say you like Brahms and
- Brian Eno. You could get the two of them to collaborate on something, see
- what happens if you allow them to hybridize. The possibilities for this are
- fabulous.
-
- What's left for us to do then?
-
- Cheat. And lie.
-
- Some people listening to your music might think that it is already being
- written by one of your black boxes.
-
- For years, I have been using rules to write music, but without computers. For
- instance, I've used systems of multiple tape loops that are allowed to
- reconfigure in various ways, while all I do is supply the original musical
- sounds or elements and then the system keeps throwing out new patterns of
- them. It is a kaleidoscopic music machine that keeps making new variations
- and new clumps.
-
- My rules were designed to try to make a kind of music I couldn't predict.
- That's to say, I wanted to construct "machines" (in a purely conceptual sense
- - not physical things) that would make music for me. The whole idea was
- summarized in the famous saying (which I must have shouted from the ramparts
- a thousand times): "Process not product!" The task of artists was to "imitate
- nature in its manner of operation" as John Cage put it - to think of ways of
- dealing with sound that were guided by an instinct for beautiful "processes"
- rather than by a taste for nice music.
-
- By the early '70s, I had made and experienced a great deal of systems music,
- as all this had come to be known. I wanted to make music that was not only
- systemically interesting, but also that I felt like hearing again. So,
- increasingly, my attention went into the sonic material that I was feeding
- into my "repatterning machines." This became my area: I extended the
- composing act into the act of constructing sound itself.
-
- This wasn't an idea by any means original to me - I picked it up from people
- like Phil Spector and Shadow Morton and Jimi Hendrix. They were all people
- from the world of pop, a world that had hardly penetrated the relatively
- insular landscape of "systems music," which still regarded the palette
- available to a composer as a series of little disconnected islands of
- discrete and describable sounds - "viola," "clarinet," "tam-tam" - rather
- than as a place where you faced the compositional problem that every rock
- musician was used to dealing with: what sound should I invent?
-
- Can you imagine what music will be like 20 years from now?
-
- What people are going to be selling more of in the future is not pieces of
- music, but systems by which people can customize listening experiences for
- themselves. Change some of the parameters and see what you get. So, in that
- sense, musicians would be offering unfinished pieces of music - pieces of raw
- material, but highly evolved raw material, that has a strong flavor to it
- already. I can also feel something evolving on the cusp between "music,"
- "game," and "demonstration" - I imagine a musical experience equivalent to
- watching John Conway's computer game of Life or playing SimEarth, for
- example, in which you are at once thrilled by the patterns and the knowledge
- of how they are made and the metaphorical resonances of such a system. Such
- an experience falls in a nice new place - between art and science and
- playing. This is where I expect artists to be working more and more in the
- future.
-
- Could we call this new style "interactive music?"
-
- In a blinding flash of inspiration, the other day I realized that
- "interactive" anything is the wrong word. Interactive makes you imagine
- people sitting with their hands on controls, some kind of gamelike thing. The
- right word is "unfinished." Think of cultural products, or art works, or the
- people who use them even, as being unfinished. Permanently unfinished. We
- come from a cultural heritage that says things have a "nature," and that this
- nature is fixed and describable. We find more and more that this idea is
- insupportable - the "nature" of something is not by any means singular, and
- depends on where and when you find it, and what you want it for. The
- functional identity of things is a product of our interaction with them. And
- our own identities are products of our interaction with everything else. Now
- a lot of cultures far more "primitive" than ours take this entirely for
- granted - surely it is the whole basis of animism that the universe is a
- living, changing, changeable place. Does this make clearer why I welcome that
- African thing? It's not nostalgia or admiration of the exotic - it's saying,
- Here is a bundle of ideas that we would do well to learn from.
-
- Finishing implies interactive: your job is to complete something for that
- moment in time. A very clear example of this is hypertext. It's not pleasant
- to use - because it happens on computer screens - but it is a far-reaching
- revolution in thinking. The transition from the idea of text as a line to the
- idea of text as a web is just about as big a change of consciousness as we
- are capable of. I can imagine the hypertext consciousness spreading to things
- we take in, not only things we read. I am very keen on this unfinished idea
- because it co-opts things like screen savers and games and models and even
- archives, which are basically unfinished pieces of work.
-
- So a screen saver would be the visual equivalent of an Eno music machine?
-
- I've been working on my own mutations of an After Dark screen saver called
- Stained Glass. If you set up the initial conditions slightly differently, you
- see a completely different sequence of events. All your interaction with the
- program is right at the beginning, when you set it up. But I think this
- should certainly be called interactive, as the whole process of what then
- happens depends on what you've set up at the beginning.
-
- Besides being in an unfinished state, do you have any other notions of what
- music will be like in 20 years?
-
- In the last 15 years, music has ceased to be the center of people's cultural
- life. We both come from a generation in which music was where it all got
- acted out. The other arts were somewhat in the rear. Music has had its day. A
- lot of music now doesn't really have an independent existence separate from
- the places it's played in. For instance, a lot of rave music and ambient and
- trance and so on has very much to do with clubs and lots of people being
- together and so on. It's very context-linked. And quite often on records it
- sounds rather dull. I read recently that a survey revealed that the average
- CD was listened to two and a quarter times.
-
- So, where has the culture recentered itself? Where is it getting acted out?
-
- Not in any one place in particular; it's going to be in a variety of places.
- Theme parks are a relatively new cultural form that is going to become more
- and more a place for artists to look. A theme park, of course, is a
- multimedia experience wherein you can use any sense you like.
-
- My guess is that the cultural center might settle onto MUDs. They are online
- theme parks. Not-quite-virtual realities that can be done on a screen,
- without goggles and gloves. They will have all the richness and emotional
- power and generational identity that music gave us. A vast visual MUD - where
- you can explore a world that you can also partly make, if you care to - will
- become the center for a new youth culture.
-
- I absolutely agree. I think that prediction's right on. And I'll make another
- one as well: More Court TV! Court TV gets dismissed as mere voyeurism, but
- voyeurism is never mere: you're only voyeuristic about things that you are
- very interested in. You're not voyeuristic about things that bore you. I
- think what Court TV indicates is that people are fascinated by these new
- moral problems that are coming up.
-
- Each one of those big trials - William Kennedy Smith, the Menendez brothers,
- Lorena Bobbitt, and now O.J. Simpson - represents critical moral issues. What
- are the relationships between people at the moment? Are moral relationships
- the same as legal ones? Or do they overlap? Or are they different? I think
- people are fascinated by these problems, and I'm glad they are. That's
- another big future as well. Today, gossip is philosophy.
-
- Breeding art
-
- What kind of advice would you give to a musician now starting off, figuring
- that she or he may come to a peak in 10 years?
-
- Oddly enough, I rarely talk to young musicians, but I talk to many young
- painters, because I teach in art schools. I ask them: Why do you think that
- what you do ends at the edges of this canvas? Think of the frame. What frame
- are you working in? Not just that bit of wood round the edge, but the room
- you're in, the light you're in, the time and place you're in. How can you
- redesign it? I would say that to musicians, too. I see them spending a lot of
- time working on the internal details of what they're doing and far less time
- working on the ways of positioning it in the world. By "positioning it" I
- don't only mean thinking of ways of getting it to a record company, but
- thinking of where it could go, and where it fits in the cultural picture -
- what else does it relate to?
-
- One of the ways of rethinking the frame is to evolve art. I have in mind an
- exhibit I saw of Karl Sims's genetically evolved computer graphic images.
- They were stunning! One after another, they would come up, grown by his
- machine. And you would see pictures that neither you nor nature could have
- imagined. A really good music machine could do the same thing.
-
- That's exactly what I hope for. Interestingly, systems and rules in music
- allow you to come up with things that your sense of taste would never have
- allowed you to do. But then your sense of taste expands to accommodate them!
- For instance, I'm sitting here now looking at something that my Stained Glass
- machine just made on my monitor. It has color combinations in it that are so
- weird. I would never dream of putting these things together. But, soon they
- start to look pretty good, and then they start to look really good.
-
- My theory is that almost anything that can be evolved will seem beautiful.
-
- Absolutely right. This is the reason that that damn Stained Glass screen
- saver thing works so beautifully. Because it's the only one that has any
- evolutionary qualities to it. Most attempts to mechanically manufacture music
- are apt to fail because they are modeled to create sameness, whereas what
- interests us is difference. Having said that, I'm quite keen on the idea of
- evolutionary music because it doesn't attempt to base itself on some sort of
- absolute theory about what makes good music. We can still say we don't really
- know what makes music nice, but we know when we like it. So we'll feed some
- into a processor and see if it can sort of breed some new versions of it that
- we haven't heard before.
-
- I have discovered three uses for artificial evolution as a tool. One is to
- bring you to somewhere you would not have thought of - to evolve a pattern,
- or an organism you couldn't dream of. The second use is to generate the
- details that you would not ordinarily have time to even conceive doing - to
- mutate out a pattern in ways that you just do not have time to do alone. And
- the third, and most powerful, is to create new spaces to explore.
-
- If I could suggest a reason for wanting to make music machines, the reason
- would be to do these things. Not to replicate music, but to invent new
- experiences completely.
-
- You've seen the software Photoshop, right? It not only gives you tools that
- bridge painting and photography, it also contains a program that lets you
- mutate and evolve textures. It's like the invention of oil paint and
- horticulture combined! But so far there is no one, not even bad artists,
- attempting to create major art with it.
-
- I've become rather engrossed with Photoshop in my own work. My first reaction
- is the same as yours: "My god - with these tools, the whole look of design
- should have changed. Why hasn't it?" The answer is generally that, as with
- all computer-based things, the technology filters out most of the interesting
- people, and forces them to wait. It takes immense amounts of time to trawl
- through the dreadful manuals and engage in conversations with the addled
- numbskulls who get enthusiastic about this crap. Only nitwits make it through
- (with enormous exceptions, of course), since only they have that kind of time
- to spare.
-
- Surfing on entropy
-
- You seem to have a fondness for engineering. Why aren't you afraid of
- machines?
-
- I'm lazy; that's why I like machines. They do things I would not have thought
- of. I can put things into them, and then I can see something happen there
- beyond what I would have had the time, the taste, or the endurance to have
- produced myself. I usually don't want to slavishly make something in detail.
- I want to produce the conditions from which it and many its could come into
- existence. I think of myself as a machine builder in a way. Making a record
- for me is inventing a way of making music. And once I've tried it a few
- times, I want to invent another way. The thrill for me is to think of new
- ways of doing it, and new places to do it, and new sites in which music might
- happen, and new ingredients that might be used in it, and so on. So, machines
- are very much part of what I do.
-
- Do you think of yourself as a machine?
-
- I try to, but I'm not very successful at it!
-
- In a lot of the art community, "mechanical" is a dirty word. You seem to have
- sort of flipped it around, using "mechanical" as a good, useful, and positive
- word.
-
- "Machine" has come to have a dirty connotation because it's come to mean
- systems that do predictable, boring, and repetitive things. But the machines
- that I'm talking about do things we didn't expect. The lesson of complexity
- theory: allow some simple systems to interact - watch the variety evolve.
-
- Has computer science influenced you any?
-
- Cybernetician stafford Beer had a great phrase that I lived by for years:
- Instead of trying to specify the system in full detail, specify it only
- somewhat. You then ride on the dynamics of the system in the direction you
- want to go. He was talking about heuristics, as opposed to algorithms.
- Algorithms are a precise set of instructions, such as take the first on the
- left, walk 121 yards, take the second on the right, da da da da. A heuristic,
- on the other hand, is a general and vague set of instructions. What I'm
- looking for is to make heuristic machines that you can ride on.
-
- Doesn't that make things out of control?
-
- People tend to think that it's total control or no control. But the
- interesting place is in the middle of that.
-
- Right. We have no word for that state of in-between control. We have some
- words like "management," or "herding," or "husbandry." All these are words
- for co-control.
-
- I call it "surfing." When you surf, there is a powerful complicated system,
- but you're riding on it, you're going somewhere on it, and you can make some
- choices about it.
-
- I think I know what you mean. Artificial life researchers talk about surfing
- the wave of increasing complexity. A very complex system gets close to a
- certain edge between rigid control and utter chaos - that's when the whole
- thing can surf to the next level of complexity. They see this in evolutionary
- systems. Some go as far as to say that's what life does: surf on entropy.
-
- I like that. Metaphors involving the sea are very powerful to me. You have
- this interesting conflict - a sense of direction, a need to get somewhere,
- but in a medium that has its own, probably different, sense of direction. You
- can use the piggyback power of that medium, but you have to keep paying
- attention, making your own adjustments. Unless you really do want to go with
- the flow.
-
- Leaving things alone
-
- You once went around asking various bands to pretend they were an African
- robot factory and you had them make the sounds they imagined hearing in such
- a place. Did anything ever come of that?
-
- Yes. Some of the tracks on my album Nerve Net. That's a technique I now use
- when I'm producing. I try to imagine us in a playing situation of some kind.
- The most important thing you can say to people when they're working is to
- forget about music. Really. I can't stand people thinking about music in the
- studio. People with musical instruments should be banned from recording
- studios because they so often center the process around history. They know
- all the tricks to make things that sound like music. But what I want to do is
- to make an experience of some kind. And we happen to have these tools to do
- it with, which happen to be called musical instruments, or recording studios,
- or whatever. If you can really get this message across, of making an
- experience instead of music, it's extremely liberating to people.
-
- There are different ways of doing this. On the new work I've been doing with
- David Bowie, I wrote some "roles" and "scenarios" for the musicians - there
- were six of us - and we each played out our individual roles. The interesting
- catch was that no one knew what role anyone else was playing. One scenario,
- for example, suggested: You are a player in a Neo-M-Base improvising
- collective. It is 1999, the eve of the millennium. The world is holding its
- breath, and things are tense internationally. You are playing atonal,
- ice-like sheets of sound that hang limpid in the air, making a shifting
- background tint behind the music. You think of yourself as the tonal geology
- of the music - the harmonic underpinning from which everything else grows.
- When you are featured, you cascade through glacial arpeggios - incredibly
- slow and grand, or tumbling with intricate internal confusion. Between these
- cascades, you fire out short staccato bursts of knotty tonality. You love the
- old albums of The Mahavishnu Orchestra.
-
- I can hear the music now!
-
- The other thing I say is, Think about landscapes. Forget that we're making a
- song. Think we're making the sound of a landscape. So I paint a scene. I say
- we're on the outskirts of a big industrial city, an old city with lots of
- smokestack industries. We're just in the country. It's dark, but we can still
- see the flames and steam coming out of those things to our left, and to the
- right there's just darkness. Then when I say, OK, let's make the soundtrack
- for that movie. People start playing in a completely different way and find
- resources of playing they didn't know about at all. For instance, in Laurie
- Anderson's studio, we would spend a lot of our listening time staring out of
- the window over the water, watching huge boats drift noiselessly into the
- harbor. For a few days, we followed a rule that everything we made had to
- make sense with that view. It was liberating in that it allowed us to accept
- some quite "unmusical" things - because they worked with the view.
-
- Since you're asking musicians to forget about the history of music, why don't
- you just cut to the chase and work with nonmusicians?
-
- Nonmusicians often respond to it much better. Because a nonmusician is
- thrilled to be doing music and is quite happy to sit there and plunk one note
- all day. And is very alert to the effect of that. Nonmusicians really listen
- sometimes, because that's the only thing they have available to them.
- Musicians very often don't listen; they work from the program, and the
- program says move your fingers fast or whatever. Of course, as a
- now-experienced maker of records, I'm as susceptible to this inattention and
- working-to-formula as anyone else.
-
- It seems as if a tone-deaf hacker might do just as well as a concert
- violinist in the setting that you're proposing.
-
- There's an axis between musicians and non-musicians, and I tend to pick
- people right across the axis. Nonmusicians have a certain freshness. On the
- other hand, of course, a really good musician will not only listen but will
- be able to isolate and develop whatever is peculiar and interesting about
- what he or she is doing. A really good musician is not embarrassed to play
- something simple, and will play it well. Ideally, what you want to have are
- systems for switching you between the very different roles of
- creative-person-who-wants-to-try-lots-of-clever-new-tricks and
- listener-who-wants-a-moving-experience. In fact, pop music is extremely
- spongelike in terms of the talents it uses. Pop music can absorb so many
- peculiar talents, ranging from the completely nonmusical poseur who just uses
- music as a kind of springboard for a sense of style, to people who just love
- putting all that complicated stuff together, brick by brick, on their
- computers, to people like me who like playing conceptual games and being
- surprised. I mean, calling it "music" is really sort of a mistake. It's drama
- with noise.
-
- What is your role when you are in a studio?
-
- Funnily enough, a lot of what I find myself - surreptitiously - doing as a
- producer is thinking of elaborate diversionary tactics designed to make us
- leave things alone - at least long enough to listen to them as "audience." I
- find that when you're listening with a view to doing further work, you don't
- generally hear the totality of something but just the little gaps where you
- could squeeze in something else. Audiences, I find, nearly always appreciate
- more space and emptiness in a work than the creators of those works would
- like to tolerate. I noticed this first when working with tape recorders in
- the early days - that, having made something, I preferred hearing it at half
- its original speed: twice as empty.
-
- Is that what you call yourself these days, a producer? What is your job?
-
- [Laughs.] I have often wondered! As a producer, I'm not just saying, Oh,
- let's get a good bass drum sound. I'm saying, OK, look, this thing you're
- doing now is hinting at a certain universe of things that I believe are
- connected. A frame maker is another way of describing my role: "OK, let's put
- a descriptive frame around this, look at everything that we've included
- inside our frame, and see how those things relate to one another. And what if
- we extend the frame to include all these other possibilities?" Of course, at
- the time you do it, it looks like you're including more marginal things in
- it. For example, when I first started making records, it was unusual for
- someone to come into the studio without a prewritten piece of music, to sit
- there, as I did, and make it up with whatever was there. Now it's how nearly
- everybody works. People hardly ever go into a studio with completely
- prewritten material now. Those kinds of innovations always look marginal at
- the time, but in fact often become central later on.
-
- Would the frame-identifying role be relevant to all types of artists?
-
- Yes. An artist is now a curator. An artist is now much more seen as a
- connector of things, a person who scans the enormous field of possible places
- for artistic attention, and says, What I am going to do is draw your
- attention to this sequence of things. If you read art history up until 25 or
- 30 years ago, you'd find there was this supposition of succession: from
- Verrocchio, through Giotto, Primaticcio, Titian, and so on, as if a crown
- passes down through the generations. But in the 20th century, instead of that
- straight kingly line, there's suddenly a broad field of things that get
- called art, including vernacular things, things from other cultures, things
- using new technologies like photo and film. It's difficult to make any simple
- linear connection through them.
-
- Now, the response of early modern art history was to say, Oh, OK. All we do
- is broaden the line to include more of the things we now find ourselves
- regarding as art. So there's still a line, but it's much broader. But what
- postmodernist thinking is suggesting is that there isn't one line, there's
- just a field, a field through which different people negotiate differently.
- Thus there is no longer such a thing as "art history" but there are multiple
- "art stories." Your story might involve foot-binding, Indonesian medicine
- rituals, and late Haydn string quartets, something like that. You have made
- what seems to you a meaningful pattern in this field of possibilities. You've
- drawn your own line. This is why the curator, the editor, the compiler, and
- the anthologist have become such big figures. They are all people whose job
- it is to digest things, and to connect them together.
-
- Do you worry about everybody being a curator and nobody creating anything?
-
- To create meanings - or perhaps "new readings," which is what curators try to
- do - is to create. Period. Making something new does not necessarily involve
- bringing something physical into existence - it can be something mental such
- as a metaphor or a theory. More and more curatorship becomes inseparable from
- the so-called art part. Since there's no longer a golden line through the
- fine arts, you are acting curatorially all the time by just making a choice
- to be in one particular place in the field rather than another.
-
- In the traditional classical view, art objects are containers of some kind of
- aesthetic value. This value was put into them by the artist, who got it from
- God or from the Muse or from the universal unconscious, and then it radiated
- back out to those who beheld it. It was thus that missionaries played
- gramophone records of Bach to Africans in the expectation that it would
- civilize them, as though they would somehow be enriched by the flood of
- goodness washing over them. We now see the arrogance of this assumption, but
- I think few people understand what is really wrong about it, aside from its
- political incorrectness. What's wrong about it is that cultural objects have
- no notable identity outside of that which we confer upon them. This is a
- controversial and volatile statement. Their value is entirely a product of
- the interaction that we have with them. Duchamp's urinal was an exercise in
- this. Things become artworks not because they contain value, but because
- we're prepared to see them as artworks, to allow ourselves to have art
- experiences from them, before them, to frame them in contexts that confer
- value on them.
-
- Sometimes I get the sense that you could just as easily have been a
- scientist. What do you think artists are doing that is different from
- science?
-
- Interesting question. I think that art is not dangerous.
-
- You say art is not dangerous?
-
- The whole point of art, as far as I'm concerned, is that art doesn't make any
- difference. And that's why it's important. Take film: you can have quite
- extreme emotional experiences watching a movie, but they stop as soon as you
- walk out of the cinema. You can see people being hurt, but even though you
- feel those things strongly, you know they're not real. You know they've been
- put on for you. And you know that you've agreed to participate in them.
- Artists deal in this rather nebulous area I call "the rehearsal of empathy."
- You're rehearsing a repertoire of feelings that you might have about things,
- of ways of reacting to things, of how it would feel to be in this situation.
- How it would feel to be in that person's place? What would I have done? Such
- questions are the most essential human questions because they deal with how
- we negotiate as mental beings through a complicated universe. A lot of what's
- learned is quite uncodifiable, because it isn't the same for everyone. In
- fact, nothing's ever the same for anyone - and those very individuated
- reactions don't fit well into a scientific frame. Just as complexity theory
- has helped us understand that linear systems are a very special and limited
- case, so in some senses we see that the whole of science must deal with
- special and limited cases. But experiences of culture prepare us for acts of
- improvisation by getting us used to the idea of enjoying uncertainty.
-
- Even your extremely logical denial is structured in a scientific way!
-
- I've been involved with people in the sciences all my professional life
- because they have a lot of metaphors that I find useful. Take the book Fuzzy
- Logic by Bart Kosko. That's a great metaphor. You don't even have to read the
- whole book to be able to use that idea. Same with complexity. The idea of the
- cusp between chaos and stasis is such a useful idea to artists.
-
- Designing music
-
- How is technology changing music?
-
- It's making it a lot easier to leave out the tracks I don't like! Before we
- had the record, music was an entirely ephemeral art. You were lucky if in
- your lifetime you heard a piece of music, especially a concert piece of
- music, more than half a dozen times. It would be an enormous thing for
- someone to hear, say, Beethoven's Fifth six times in a lifetime. So, what
- happened with recording is that suddenly you could hear exactly the same
- piece of music a thousand times, anywhere you chose to listen to it. And this
- of course gave rise to a whole lot of new possibilities within music. I think
- the growth of jazz, especially improvised jazz, was entirely due to
- recordings, because you can make sense of something on several hearings -
- even things that sound extremely weird and random on first hearing. I did an
- experiment myself last year in which I recorded a short piece of traffic
- noise on a street. It's about three and a half minutes long, and I just kept
- listening to it to see if I could come to hear it as a piece of music. So,
- after listening to this recording many times, I'd say, Oh yes, there's that
- car to the right, and there's that door slamming to the left, and I would
- hear that person whistling, and there's that baby coming by in the pram.
- After several weeks, I found I loved it like a piece of music.
-
- This future signals the breakdown of the singularity of the musical event. We
- can begin to see this in pop music, which is sort of fast and dirty. In the
- past, you would release a single, and then you'd release an album and the
- single would be on it. And then people started getting a bit more
- adventurous: they would release a different version on the single than on the
- album. Now people release an unbelievable number of things. They'll release
- six different versions of the single, then somebody else will do 12 different
- remixes of it, then it will come out another way a year later, then someone
- will change it 'round a couple of years after that. So, you don't have any
- sense of a specific identity for this piece of music. It becomes a
- description of a listening space that can be explored in different ways.
- We're back to hypertext again. I am sure this is going to be a very big part
- of the future.
-
- There seems to be another trend. Music has moved from being something you
- heard occasionally to something that has infiltrated every waking moment of
- our lives. We get it on the news, in cars and elevators, at sports games and
- in stores, where we work, and on our bedroom clock radios. What will happen
- when music becomes ubiquitous 24 hours a day?
-
- Of course, it may sacrifice some emotional power, but I sometimes imagine it
- may start to gain a kind of linguistic power - universality, specificity. As
- it becomes ubiquitous, people will want music purpose-designed much more.
- Just as you choose to arrange things and colors in your house in a particular
- way, I think you will choose music like that. Imagine that you order an
- evening of music over the Net. You say, "We're having a dinner, people should
- be able to talk over the music, I'm fond of Pachelbel's Canon and Joni
- Mitchell and Miles Davis. Can you put together three hours for me?" Whereupon
- the brain of the system looks through its ever-evolving "taste-clumps" - the
- product of continuous customer research - and says, "Someone who likes those
- things is quite likely to also enjoy some of the quieter moments of Hector
- Zazou, Jane Siberry, and Jon Hassell." It will compile a combination of all
- those. This is an autocurator. You could even tell it how experimental you
- wanted it to be: "Really surprise me - pull out a few long shots."
-
- There is a book called Elevator Music that calls elevator music and Muzak
- "furniture music" - utilitarian fixtures of our environment. It says more is
- going on in that kind of music than most people think.
-
- Yes! I'm always thrilled when someone suddenly says, Hey! you can take this
- seriously as well. It's like a new piece of the world that suddenly opens up
- for you.
-
- So what kind of cultural margins do you think we should be taking seriously
- now? I'm trying to take videogames and videogame music seriously. Videogame
- music is not music that I would listen to as on a CD, but automatically
- evolved video music would be a million times better than having to hear that
- idiot music that repeats itself over and over again. The number of hours that
- people listen to Mario Brothers music is probably greater than the total
- number of hours that people listen to Beethoven.
-
- That's probably true.
-
- The total number of hours that people are listening to game music probably
- exceeds all hours spent listening to classical music, so it's very important
- that there be some kind of mechanical music worth listening to. I see a place
- for machine music as somewhere between the handcrafted music sold on albums,
- and pure, canned, inane, repetitious stuff. Ideally, what we want in a
- videogame or an interactive experience is automatic music that's adjusting in
- real time to what we're doing. The music is changing depending on what's
- happening on the screen.
-
- Automatic music becomes interesting when it does something we didn't expect.
- Yet mere "didn't expect" isn't good enough - we have to already have a
- framework of expectations against which to be surprised. That framework can
- be simple - such as one's sense of wonder when the tape loops in Steve
- Reich's "It's Gonna Rain" mysteriously recombine to produce something
- apparently quite different from what they are. That's a surprise of synergy.
- Another kind of surprise is that of extension - such as when Dorothy Love
- Coates collapses down to that beautiful, heartbreaking low note in "Lord
- Don't Forget about Me," just when you thought she could never go any lower.
- That kind of surprise is difficult to get from a machine, because it depends
- so much on our empathy with another human, and on our belief that this music
- represents some feeling that a human is having or could have.
-
- Of course, a lot of the remixing of musical tracks - which is so fashionable
- now - has an automatic music feel about it: spin a few samples and see what
- they do together.
-
- The other thing about all this remixing is, who keeps track of the
- intellectual property rights as bits of music are passed from studio to
- studio?
-
- Intellectual rights is the hottest area going, and certainly not only in
- music. There are so many uniquely new problems. For example, I think of
- producing as the act of creating a sonic and conceptual overview of the
- record. And this type of creation is a whole new category for which there is
- no current copyright arrangement. When you're using sophisticated tools with
- very strong personalities, is the designer of the tools in some sense
- responsible for what finally comes out? Should that designer benefit? When a
- new tool or technology comes into existence, and suddenly 50 people at the
- same time see the same obvious idea, is it right that the one who gets to the
- publisher or patent office first should get all the material benefits of that
- idea? If not, how else do we share it?
-
- I'm impressed with Bruce Sterling, the science fiction writer. He's loaded
- much of his nonfiction writing onto the Net. He says, in effect, This is
- copyrighted, but you can make a copy of it for noncommercial reasons; go
- ahead, he says, spread it around. He calls it Literary Freeware. He
- encourages people to make a copy of a book of his that is still in print.
-
- I've always thought one of the most fantastic things about the Grateful Dead
- was that instead of sending heavies down into the crowd to smash people over
- the head and take their cassette recorders, they offered them a nice board to
- plug into so at least they got a decent recording.
-
- I'm curious about the economic motives of artists in these technological
- times. At the first hearing, ambient music sounds like music that was made
- because it could be made. When you were first making ambient music, did you
- expect anybody to buy it?
-
- Yes! As with everything I do, I expected it to be tremendously successful.
- [Laughs.]
-
- What led you to believe anybody else wanted to listen to that kind of music,
- as it was so mechanical and not fashionable?
-
- I'll tell you what it was. It was based on an observation that my tastes
- aren't that different from other people's. I always know that if I like
- something now, enough other people are going to like it soon enough. For
- instance, when I got into female body builders, every guy I knew was saying,
- Oh god! It's gross! I said, Oh yeah, this is just the last wall of resistance
- before they finally admit that they think these women are enormously sexy.
- Sure enough, they do now. I just admit to my tastes sooner. I don't have any
- embarrassment about what I like. It doesn't threaten what I've liked before
- even when it appears completely inconsistent with it. I don't mind the
- tension, and I don't think I have to compromise my whole theory of life to
- accept this thing. If I'm attracted to something, I immediately surrender to
- it. I offer no resistance to being seduced. Because I offer no resistance, I
- think that I sometimes touch things more quickly than other people do.
-
- -----------------------------------------------------------------------------
-
- A Selection of Brian Eno's Solo Albums,
-
- Hear Come the Warm Jets, 1973
- Discreet Music, 1975
- Before & After Science, 1977
- Ambient 1: Music for Airports, 1978
- Desert Island Selection, 1986
- Nerve Net, 1992
- Brian Eno Box I and Box II sets, 1993
-
- A complete catalog of Eno's works, the liner notes from his albums, and an
- Eno FAQ can all be found at the Eno WWW project at
- http://www.nwu.edu/music/eno/.
-
- -----------------------------------------------------------------------------
-
- Copyright ⌐ 1995 Wired Ventures Ltd.
- Compilation copyright ⌐ 1995 HotWired Ventures LLC
-
- All rights reserved.
-
-
-